﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;

namespace WPay.Infrastructure.Unity.Enums
{
    public enum Enum_Enable
    {
        /// <summary>
        /// 待启用
        /// </summary>
        [Description("待启用")]
        ToEnablet = 0,
        /// <summary>
        /// 启用
        /// </summary>
        [Description("启用")]
        Enable = 1,
        /// <summary>
        /// 终止
        /// </summary>
        [Description("终止")]
        DisEnable = 2,
    }
}
